Airing back during the Fall 2014 season, When Supernatural Battles Became Commonplace is another copious light novel to anime adaptation produced and directed by studio Trigger. After the runaway popularity of Kill la Kill, the studio’s first full-length original project, it is sort of a surprise to see them dabble in already established property that does seem to be of the same stock they are use to dealing with. Revisiting the series a year later with an official English release, does it manage to hold up?
Developed by LizArts – creator of Resette’s Prescription, Memory’s Dogma is science fiction visual novel that places in an alternative future of earth where humans have gained the knowledge to make the memories of the deceased digitized and interactive personalities. For Kusuhara Hiroki, the memories of his friend, Mizunashi Sorano is the only thing keeping him going. However, there does seem to be more than meets the eye between Sorano mysterious passing and the string of events to follow…
With visual novels (and eroge to an extent) continuing to grow in popularity in English speaking regions, it is something of a godsend that many foreign developers are finally recognizing the potential of such an untapped market and want to jump on the bandwagon. Alicesoft, a company that has long seemed out of reach is the latest to hop onboard with releasing Beat Blades Haruka, a simulation eroge. Of course, while its awe-inspiring that we are finally getting a product from Alicesoft…it is something of a weird selection from the possible alternatives. So is this selection worth adding to your collection?
The colors of the foliage changing, temperatures beginning to chill, and days getting slightly longer despite the rays of twilight being quickly swallowed by the night. Yes, it is certainly Autumn. With such a season being the harbinger of the holidays, it also means rest for many working and weary souls like myself. Of course, instead of enjoying the pleasure and bounty nature has to offer, I get to catch up on my hobbies work has been depriving me of – anime in particular. However, instead of catching up on the current lineup or revisiting past seasons, I will be going a little further back – think 1980’s up until the new millennium. It has always been a tradition of mine around this time (more like November really) every year to hit up the titles of yesteryear or classics as some would say. But what exactly defines or means for an anime to be classic?
Airing during the Fall 2013 season, Yu-sibu (or Yushibu) is one the titles that did manage to leave a lasting impression on my viewing list. Besides having an absurdly long name, it is also very similar to Spring’s 2013 The Devil Is a Part-timer, another fantasy/comedy themed work spawning from a light novel. Both being very different and unique in their own ways, Yushibu did manage to standout more for me even if I can’t necessarily deem it the better production, but do think of it being more of a guilty pleasure than anything else.
Developed by Complie Heart in collaboration with Sega, Superdimension Neptune VS Sega Hard Girls is the latest spinoff in the HDN brand. And despite Neptune having top billing, IF takes the reins as protagonist alongside newcomer Segami for yet another time traveling misadventure. So how does it measure up?
Developed by Spike Chunsoft, Mystery Chronicle: One Way Heroics is a forced side-scrolling rougelike RPG that is actually a re-imaging of the indie PC game One Way Heroics. With the original developer Smoking Wolf giving their blessings to Spike Chunsoft, this version is chock full of new classes, bosses, and a few changes while still retaining the same old gameplay that made its counterpart so engaging, only being marred with what the Mystery Chronicle brand can bring to the table. So does this entry in the series manage to elevate it to greater heights?
Starting rather late on most of the summer 2016 anime titles this season, Amaama to Inazuma or Sweetness and Lightning is one that I immediately latched onto. Besides having a small cast of endearing characters and sincere heartwarming moments (most in part due to Tsumugi’s cuteness) as its biggest strengths, I do believe that the cooking segments are also kind of unique as they focus more on the preparation aspect to a degree. Of course, with many viewers quick to call it another “cooking themed” series, I do also believe that those portions perfectly illustrate one major idea that links people together.
Developed by Compile Heart, MeiQ: Labyrinth of Death or Death Under The Labyrinth is the 2nd entry in the companies “Makai Ichiban Kan” or “Number 1 House in Hell” franchise following Trillion: God of Destruction. Where that title has the goal of putting down an absurdly strong foe, MeiQ puts the player in the shoes of 5 girls known as “Machina Mages” on a quest to their world by performing a sacred ritual at the zenith of 4 towers. I can’t say that the outline shouts the most ambitious or even noteworthy of ideas being pitched, but behind the meager synopsis there is an okay product behind it. Sort of…
Airing back during the Fall 2015 anime season, Beautiful Bones: Sakurako’s Investigation would have my vote as being one of the more fascinating and visually impressive shows of the season. Alongside the Perfect Insider it was also one of the few mystery series airing last year, however, I do think that the categorization doesn’t quite do the show justice or accurately describes it, despite what the title may imply. Nevertheless, whether you agree with that statement or not, I will say that it does some appealing things with the genre that other series of the same tapestry fails to get right. So what does it do so well and does it really make for a better show overall? Here is my evaluation…