Airing during the Fall 2013 season, Yu-sibu (or Yushibu) is one the titles that did manage to leave a lasting impression on my viewing list. Besides having an absurdly long name, it is also very similar to Spring’s 2013 The Devil Is a Part-timer, another fantasy/comedy themed work spawning from a light novel. Both being very different and unique in their own ways, Yushibu did manage to standout more for me even if I can’t necessarily deem it the better production, but do think of it being more of a guilty pleasure than anything else.
Developed by Complie Heart in collaboration with Sega, Superdimension Neptune VS Sega Hard Girls is the latest spinoff in the HDN brand. And despite Neptune having top billing, IF takes the reins as protagonist alongside newcomer Segami for yet another time traveling misadventure. So how does it measure up?
Developed by Spike Chunsoft, Mystery Chronicle: One Way Heroics is a forced side-scrolling rougelike RPG that is actually a re-imaging of the indie PC game One Way Heroics. With the original developer Smoking Wolf giving their blessings to Spike Chunsoft, this version is chock full of new classes, bosses, and a few changes while still retaining the same old gameplay that made its counterpart so engaging, only being marred with what the Mystery Chronicle brand can bring to the table. So does this entry in the series manage to elevate it to greater heights?
Starting rather late on most of the summer 2016 anime titles this season, Amaama to Inazuma or Sweetness and Lightning is one that I immediately latched onto. Besides having a small cast of endearing characters and sincere heartwarming moments (most in part due to Tsumugi’s cuteness) as its biggest strengths, I do believe that the cooking segments are also kind of unique as they focus more on the preparation aspect to a degree. Of course, with many viewers quick to call it another “cooking themed” series, I do also believe that those portions perfectly illustrate one major idea that links people together.
Developed by Compile Heart, MeiQ: Labyrinth of Death or Death Under The Labyrinth is the 2nd entry in the companies “Makai Ichiban Kan” or “Number 1 House in Hell” franchise following Trillion: God of Destruction. Where that title has the goal of putting down an absurdly strong foe, MeiQ puts the player in the shoes of 5 girls known as “Machina Mages” on a quest to their world by performing a sacred ritual at the zenith of 4 towers. I can’t say that the outline shouts the most ambitious or even noteworthy of ideas being pitched, but behind the meager synopsis there is an okay product behind it. Sort of…
Airing back during the Fall 2015 anime season, Beautiful Bones: Sakurako’s Investigation would have my vote as being one of the more fascinating and visually impressive shows of the season. Alongside the Perfect Insider it was also one of the few mystery series airing last year, however, I do think that the categorization doesn’t quite do the show justice or accurately describes it, despite what the title may imply. Nevertheless, whether you agree with that statement or not, I will say that it does some appealing things with the genre that other series of the same tapestry fails to get right. So what does it do so well and does it really make for a better show overall? Here is my evaluation…
As someone who enjoys examining technology and the way people interact with it, the internet is probably the most prominent of human advances that never gets old exploring. Noted several times in the past, I like how it links people, places, and ideas that would otherwise have the chance to come together in close proximity as well as seemingly modify the simplest of behaviors such as consumerism. Relating this to anime and as someone who does a combination of buying physical media and streaming (yes, legally), I have noticed my own perspective shift as of late. Since I have to stream anime every season anyway, why not do most of my viewing this way? With all that is available from different services, is it still worth buying anime?
Unlike most individuals that have the wherewithal to own any the next-gen consoles, Steam has quickly become a champion for those that go without as it continues to collect a few select titles into already overloaded library. Not exactly interested in splurging for any one system or showing much enthusiasm for the games available, Megadimension Neptunia VII has been one that I was eager to play and now fortunate enough to do so. How does it stack up compared to its predecessors?
Without fail, every season seems to bring a couple of novel adaptations that have no relation to or lend themselves all that well to anime whatsoever, but always a joy to see. Part of me is thankful for this since it gives a glimpse into works I would otherwise come into contact with let alone be able to read, yet the other part of me also wonders if it is even remotely close to the source material or having the original authors vision in mind. In the case of P.A Works adaptation of Sei Hatsuno’s Haruchika (Haru and Chika alternatively), I would like to believe that the anime represents Hatsuno’s brainchild unfettered, then again, not if it’s insipid as this turned out to be.
How in the Underworld do you defeat an evil deity with a trillion hit points? Level grind like there is no tomorrow? Get the best equipment money can buy? Participate in a bunch of random events that have no relevance whatsoever in getting tougher? Well, it appears that you have to do all of that and then some in Compile Heart’s newest endeavor and first entry in the “Number 1 House in Hell” or “Makai Ichiban Kan” series, Trillion: God of Destruction. Bringing together a surprising ensemble of talent like director and designer of Disgaea 4 – Masahiro Yamamoto and the series esteemed music composer Tenpei Sato, it’s certainly a far cry from the usual territory the company is used to traversing. However, for this title and entry in particular – I have to say that I’m mildly impressed of what it has to offer.